lara croft go

 


Language

1) When did Lara Croft first appear in a videogame?
1996 

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Tomb Raider 

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
due to its growth in popularity and events like Comicon 

4) What devices can you play Lara Croft Go on?

mobile i pad 
5) What type of game is Lara Croft Go?

puzzle 
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

different levels to keep the consumers intrigued  
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.

caves , adventure clothing all link to the genre of adventure that lara croft go is 

8) What other characters or enemies feature in the game?

spiders and snakes 
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

a cave , similar 
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?

less sexualised , more about adventure , independence  

Representations


1) How are women usually represented in videogames?

over sexualised 
2) How does the character of Lara Croft reinforce female stereotypes in the media?

lara croft is an independent empowering woman which reinforces current women stereotypes of independence  
3) How does the character of Lara Croft subvert female stereotypes in the media?

oversexualised which goes against modern stereotypes of women 
4) Why do some people believe the videogames industry is sexist and needs to change?

the female characters are oversexualised 
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

objectified 


Industries


1) What does PEGI stand for? pan European game information


2) What is PEGI's job? regulate games 

3) Which company created Lara Croft Go? square Enix Monreal 

4) What two popular videogame franchises were combined to create Lara Croft Go? hitman franchise  and tomb raider games 

5) What else is part of the Lara Croft/Tomb Raider franchise?


Audience


1) Why might an audience enjoy playing Lara Croft Go? puzzling game , collectable items , they might like the tomb raider franchise 

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game. they can play anywhere anytime as the game is on mobile 

3) How did Square Enix design Lara Croft to make it appealing to an audience? presented as less sexualised and more "rough" 

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go? diversion - escape from their normal lives 

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
people who like the modernisation of games people who are fans of tomb raider and lara croft 

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